10 DC Comics Antihero Character Builds

The DC Comics movie universe is about to undergo big changes with James Gunn now running the show. Fans are sounding off about their opinions about what they’ve seen so far. Many hope that proper respect will be given to their favorite heroes, villains, and antiheroes.

Antiheroes are certainly more willing to do what regular heroes may be unwilling to do. Their questionable morality gives them a new perspective on things that other heroes wouldn’t see. And antiheroes are extremely fun to build in Dungeons & Dragons. For those DC fans that want to try to build certain DC antiheroes in D&D, here’s a brief guide on how to build 10 of some of the best of them.


Poison Ivy

Circle Of Spores Druid 20

Poison Ivy using her powers.

Batman villain Poison Ivy has drifted to antiheroism in recent years, making her an excellent model for a D&D antihero character. The Circle of Spores Druid subclass allows the character to access Halo of Spores, which will mimic Poison Ivy’s primary powers.

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As the character levels up, additional spells and feats control plants and use poisons, e.g., Entangle, Wildshape and Poison Spray. Charm Person mimics Ivy’s hypnotic charm and mind control. Focusing on Intelligence and Wisdom will make the character’s spells almost unstoppable.

John Constantine

Arcana Domain Cleric 14/Arcane Trickster Rogue 6

A comic book rendering of the DC hero John Constantine.

As one of DC’s most powerful magical beings, John Constantine needs a lot of strong spells to defeat his opponents. He’s also cunning, able to trick just about anyone into doing what he wants.

The Arcana Domain Cleric best reflects Constantine’s occult magical talents. Multiclassing as an Arcane Trickster Rogue allows the character to pick up sneaky abilities like stealth, persuasion, and cunning action. But always remember to build up more magical spells. After all, Constantine always has a big target on his back, and he needs to make sure he’s covered.

Harley Quinn

Champion Fighter 13/Monk 1/College Of Lore Bard 6

Harley Quinn Josh Middleton DC Comics

Harley Quinn has performed a lot of heroic acts recently and is a skilled combatant. The Champion Fighter class offer great combat skills and extra attacks to a D&D character based on her. Focusing on Dexterity and Charisma will match her agility in combat and personality traits.

Harley is also an expert unarmed combatant, so adding a point in Monk will unlock Martial Arts, allowing the character to fight effectively without a weapon. To add some flair to the build and gain access to Pyrotechnics and Animal Friendship, a few points for Bard will do the trick.

Red Hood

Gloom Stalker Ranger 8/Artillerist Artificer 12

Red Hood standing in the rain in the DC Comics

For building a D&D version of Red Hood, one of DC’s best antiheroes, ranged weapons are key. The Gloom Stalker Ranger class grants access to important ranged abilities like Archery and some of the character’s theatricality with Fog Cloud.

The Artillerist Artificer grants access to abilities such as Magical Tinkering, Enhanced Weapon, and Eldritch Cannon, which can mimic his toys and add even more ranged mayhem. The key to building Red Hood is choosing feats and abilities that increase the ability to do massive damage with ranged attacks as well as those that enhance quick and quiet movement to take down targets before they realize what’s happening.


Thief Rogue 8/Battle Master Fighter 12

Catwoman surrounded by Riddler's robots in Batman: Arkham Knight promotional material.

Like a few other Batman rogues, Catwoman has shifted from being a straight-up villain to being an antihero. Given that she’s a thief, it’s obvious that part of her D&D build will be investing some points in the Thief Rogue class for abilities such as Deception and Cunning Action.

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Catwoman is highly skilled in combat, and multiclassing as a Battle Master Fighter will reflect that, with abilities such as Tripping Attack and Disarming substituting for Catwoman’s skill with a whip. Naturally, Dexterity and Charisma are the most important stats to reflect her physical and personal talents.

Black Adam

Storm Sorcerer 12/Champion Fighter 8

Black Adam Ears DC Comics

Black Adam is strong enough to beat many DC characters in a fight, and a martial/spellcasting multiclass build will reflect his power. Storm Sorcerer is the right primary class to access flavorful abilities such as Lightning Bolt and Chain Lightning that simulate Black Adam’s divine superpowers. Heart of the Storm will boost his lightning damage even further.

Black Adam is also a tough warrior when fighting hand to hand. The Champion Fighter class grants Unarmed Fighting and Second Wind at first, then adds Action Surge and Extra Attack. Make sure when building Black Adam that he can both blast lighting and hit hard, as he is known for doing both when fighting enemies of Kahndaq.


Inquisitive Rogue 18/Monk 2

Watchmen – Rorschach art by Dave Gibbons

At heart, Rorschach is an investigator, fitting him into the Inquisitive Rogue archetype. When building the character, take abilities such as Eye for Detail and Insightful Fighting to simulate Rorschach’s detective skills.

Rorschach is also a skilled fighter, and a touch of the Monk class beefs up his unarmed fighting prowess. Two points in Monk is enough to access ki abilities such as Flurry of Blows. Otherwise, pour all remaining points into Inquisitive Rogue so that absolutely nothing gets past his sharp eyes and keen mind.


Eldritch Knight Fighter 15/Path Of The Beast Barbarian 5

Etrigan The Demon as he appears in DC comics

Etrigan’s origins trace back to Camelot and the Knights of the Round Table, so it only makes sense for his D&D build to reflect that by making him be an Eldritch Knight Fighter. That way, Etrigan can eventually get access to fire-based attacks like Fire Bolt and Burning Hands.

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Another key aspect of Etrigan is that he’s a beast of rage. Five points in the Path of the Beast Barbarian class gives him Rage, Reckless Attack, and Form of the Beast to be more beastly and cause the extra damage needed to send enemies running lest they be ripped to pieces and burned to ashes.


Kensei Monk 5/Gloom Stalker Ranger 4/Inquisitive Rogue 11

DC's Huntress with crossbow

Huntress uses ranged weapons that actually exist in D&D, so her character is easier to build than some others. The Inquisitive Rogue class gives her sneaky abilities such as Sneak Attack so she can ambush enemies. A few points into Gloom Stalker Ranger class adds Archery to the mix.

The Kensei Monk subclass rounds out Huntress’ build. It grants access to heavy unarmed attacks such as Flurry of Blows and uses Kensei weapons for added damage. The key for Huntress is to balance long-ranged crossbow attacks, which is where the Ranger points come in, with proficiency in hand-to-hand combat, which is handled by the Monk class.


Oath Of Vengeance Paladin 17/Thief Rogue 3

DC Comics Azrael

The one thing that is constant about Azrael is his quest for vengeance and justice. This makes the Oath of Vengeance Paladin subclass ideal for his build, giving him access to abilities such as Relentless Avenger and Vow of Enmity that reflect his holy mission.

Azrael is also surprisingly nimble for his armor and size, so a few points in the Rogue class give his D&D analogue more stealth. Three points in the class is enough to unlock the Thief archetype for increased climbing speed.

Next: 10 DC Comics Superhero Character Builds For Dungeons & Dragons

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